Signals with limits, not certainty dressed as data.
Every Revlize page separates collected evidence, algorithmic metrics and editorial synthesis.
Collection
We collect public Steam reviews across all available languages, deduplicate them and record the sample used at synthesis time. Review availability can change after publication.
Scoring
LOVE, GEM and GAP are calculated from observed data. SOUL and CURIOSITY are qualitative 0–100 estimates generated from review evidence and validated before storage.
Language confidence
Language-specific observations are only supported when the sample contains clear evidence. Samples of one or two reviews are labeled low confidence and should not be treated as a cultural pattern.
Corrections and updates
Published games are periodically checked for review growth. A new synthesis is queued only after at least 50% growth and 15 additional reviews. Previous numerical versions are retained.