


Case Solved: The London Files
You're solving logic grids dressed as a murder, not investigating a crime.
Case Solved: The London Files is a logic puzzle game structured around three main detective cases and additional secret cases unlocked via hidden codes. Players solve Einstein's Riddle-style puzzles — matching suspects to outcomes using logical constraints — dressed in a hand-drawn noir aesthetic with jazz soundtrack. Main content takes 1–2 hours; the full release promises dozens of cases across difficulty tiers.
Case Solved markets itself as a logic puzzle game in the vein of Einstein's Riddle, and that's exactly what players found — but Brazilian and English reviewers are more forgiving of its shortness because the deduction core is genuinely satisfying, while French reviewers and a vocal minority in English demand the game commit either to detective investigation or acknowledge it's purely a logic exercise, not both.
Logic puzzle core is praised across all three languages as genuinely satisfying and well-designed; players appreciate that solutions require actual deduction rather than trial-and-error or guessing (R1, R2, R5, R27, R30, R38)
Aesthetic and audio presentation — art style, hand-drawn characters, jazz soundtrack, overall cozy noir mood — receives sustained positive attention across all languages as polished and thematic, functioning as the main draw for players who don't primarily care about difficulty (R5, R22, R24, R25, R26, R29, R33, R36, R37)
Brazilian reviews show markedly different reception to game length and content volume; none mention shortness as a problem, and several praise the volume of secret cases as substantial content (R23, R27, R31), whereas English reviewers consistently flag 1–2 hour runtime as insufficient for the price (R3, R6, R8, R19, R20, R21)
The third case contains documented voice acting and dialogue assignment bugs that impact dialogue delivery (R17, R19, R21 in English sample), and the main content length of 1–2 hours is flagged as insufficient value by English and French reviewers relative to price — though Brazilian reviewers do not raise this concern. One structural criticism recurs in French and minority English feedback: the game presents itself as detective investigation but delivers pure logic puzzle solving, leaving players who want either narrative depth or a commitment to investigation mechanics disappointed.
See the game in motion.
A closed logic puzzle game where every case has a single provable answer. Gather suspect information, uncover environmental clues, and sort conflicting accounts — styled as three story cases across London, escalating in difficulty, with hidden secret cases unlocked via codes scattered in-game and beyond.
Players are selling exactly what the developer promised: logic puzzles (specifically Einstein's Riddle format) with a cozy noir aesthetic and optional depth via secret cases. Brazilian players add emphasis on the deduction satisfying and the art beautiful. English players divide sharply: one camp loves it as pure logic with perfect theming; another feels it misrepresents itself as detective investigation when it's purely constraint satisfaction. French players acknowledge the puzzle core but note the game never commits to investigation or fully leans into logic — it straddles both without mastering either.
“the puzzles are dressed up as detective cases”
“The third case is also a complete mess, there are clues all in one category making it impossible to actually solve.”
“It has a creative use of the Einstein riddle which made deduction of the evidence found to be a treat.”
“I'm not really a fan of paying $10 for a game with 3 main cases solved in maybe 1.5 hour, and then having to go on a code hunt to be able to play the rest of it.”
Short verbatim excerpts selected from the analyzed public Steam review sample for their relevance to the analysis above.
43 public Steam reviews analyzed across 3 languages.
Synthesized from public Steam reviews. Not affiliated with Valve Corporation.
Player-language signals, not generic review scores.
Best for
- —Players who love Einstein's Riddle and grid logic puzzles and want them presented with visual and narrative polish
- —Casual puzzle enthusiasts who prefer sitting with a puzzle book-style game where the setting is atmospheric comfort, not investigative depth
- —Players in Portuguese-speaking regions or who value localization, given the consistent Brazilian praise for the Portuguese language option
English reviewers are the most critical of game length relative to price and the most likely to arrive expecting detective investigation gameplay rather than pure logic puzzles. Six English reviews mention shortness or price concerns; several compare the game unfavorably to narrative-heavy investigation titles (Obra Dinn, Golden Idol), signaling a mismatch between marketing positioning and player expectation. The third case bugs receive particular scrutiny in English reviews as a quality control failure.
Brazilian reviews show universal positivity and do not raise price or length objections despite reviewing the same content. Portuguese localization is explicitly praised in one review (R29). Brazilian players emphasize the organic presentation of clues and the satisfaction of deduction clicking into place, and several highlight the volume of secret cases as substantial content worthy of extended play. The framing suggests Brazilian players arrived with lower expectations of narrative depth or investigation mechanics, accepting the game as pure puzzle experience.
French sample (n=5, 60% positive) contains two critical voices questioning whether the game is detective-themed or logic-focused, suggesting dissatisfaction with straddling both without committing to either. One reviewer (R41) explicitly rejects the detective framing as false advertising, stating the game is purely a sequence of logic puzzles with zero investigative mechanics. Another (R38) reports ambivalence: loves intégrammes but finds the game pulled between two identities. This suggests French players may prioritize genre coherence, expecting the game to either be detective-led or logic-led, not both.
More games with overlapping community patterns.
Deep editorial analysis
The honest gap in Case Solved isn't about quality — it's about framing. The developer describes a detective experience with puzzle mechanics as the tool. Players in the English-language sample kept expecting investigation gameplay: interviewing suspects, uncovering hidden details through dialogue, piecing together a narrative. Instead, they got constraint satisfaction exercises wrapped in detective clothing.
Brazilian reviewers largely accepted this framing without complaint. They parsed the game as what it actually is: logic puzzles with atmospheric dressing. One Brazilian player explicitly recommended it to newcomers and veterans alike precisely because the deduction is clean and the art is pretty — the detective setting is decoration, and decoration works when it's good.
English reviewers split. The positive camp (R1, R2, R5, R9) leaned into comparison with Einstein's Riddle, board games like Clue, and logic puzzle books — they were hunting for pure deduction and found it. The negative camp (R0, R16, R18, R19, R21) came in expecting something closer to Return of the Obra Dinn or Curse of the Golden Idol — games where investigation *is* the mechanic, not the setting. They felt cheated by the ease of the logic layer, the short runtime, and especially the third case, which introduced voice acting bugs that made the already-thin narrative layer malfunction.
French reviews in the sample lean somewhat more toward the critical camp than the sample overall. One reviewer (R41) stated flatly that this isn't a detective game at all — it's a sequence of logic puzzles with zero investigative depth. Another (R38) expressed genuine ambivalence: loves intégrammes (grid puzzles), but the game sits uncomfortably between puzzle game and narrative experience, satisfying neither fully.
The price complaint recurs in English (R19, R20, R21) but not in Brazilian or French samples, suggesting different price expectations or value perception across regions. Notably, no Brazilian review mentions the game being short — only English and French reviewers flagged runtime as a problem relative to cost.
Signal data
% positive reviews
Under-the-radar potential
Store framing vs player language
Voice and personality in reviews
Would a stranger click buy?
92 reviews currently indexed
43 analyzed · english, brazilian, french
Last synthesized: Jul 31, 2026 · 43 reviews in that synthesis
Revlize indexed this signal before it reached scale.
7/31/2026 · 49 reviews
92 reviews
+88% · +43
Why it entered the radar: unexpected depth.
This timeline records correlation only. Revlize does not claim to have caused later growth.
Review sampling, evidence boundaries and public-signal methodology.
Frequently asked
The three main story cases take roughly 1–2 hours to complete. Additional secret cases unlock via hidden codes scattered in-game and online, extending playtime for players willing to hunt.


